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| Lurchers use iron to "Pull" on nearby sources of metal. Pulls must be directly toward the Lurcher's center of gravity. This can allow them to make metallic objects that weigh less than they do fly through the air toward them. For metallic objects that weigh more than they do, this can cause the Lurcher to be pulled toward the object. |
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| Coinshots use steel to "Push" on nearby sources of metal. Pushes must be directly away from the Coinshot's center of gravity. This can allow them to make metallic objects that weigh less than they do fly through the air away from them (using coins, for instance, as weapons). For metallic objects that weigh more than they do, this can cause the Coinshot to be pushed away from the object. |
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| Tineyes use tin to enhance all five of their senses. Tineyes are often used as lookouts and scouts because they can see in near darkness. A major flaw of burning is that if a sudden loud noise or bright light appears, it can render a Tineye stunned for a short time. |
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| Pewterarms, or Thugs, use pewter to greatly enhance their physical capabilities. While burning pewter, a Thug can fight or perform physical labor longer than any normal person, and is also many times stronger than his or her normal self. This enhanced strength also allows a Thug to shrug off wounds that would kill or incapacitate a normal person. Pewter burning also provides a Thug with an increased sense of balance and increased speed and dexterity. |
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| Rioters use zinc to riot or enflame the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Rioter can focus on specific emotions. |
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| Soothers use brass to soothe or dampen the emotions of nearby individuals. This can be directed at a single individual or directed across a general area, and the Soother can focus on specific emotions. |
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| Smokers use copper to hide themselves and others from Seekers by dampening allomantic vibrations caused by burning metals. The area hidden by a Smoker is known as a coppercloud. In strike teams, Smokers are extremely helpful to keep from being caught by a Seeker, or a Mistborn burning Bronze. Copperclouds also protect the Smoker from the effects of emotional Allomancy. |
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| Seekers use bronze to "hear" pulses given off by other Allomancers who are burning metals. Different metals produce different pulses. With practice, an Allomancer can determine the location of the other Allomancer, which metal the other Allomancer is burning, and to what extent the other Allomancer is burning his or her metal. An extremely powerful Allomancer can penetrate the copperclouds of other weaker Allomancers. |
